![]() Would seem like a more flexible choice and you could offer multiple kinds of brush tips, round and square and maybe some noise based ones. This reminded me about how the basic brush tips in krita are procedural and I caught myself thinking why you aren't using a procedural brush tip you can edit with a curve by default. So I tested creating new ones and I was pleasantly surprised about the create using curves feature. Falloff mode is simpler than I am used to from blender for example but it works well enough especially since the brush engine uses alpha textures to paint. Many of the stroke modes are very useful, curve stroke was the only one where the tooltip was actually needed. Might wanna look into a proper hotkey menu or if there actually is one put it where it makes sense.īlending colors is fun, really works nicely. Except that the color picker actually activates the color picker tool and isn't the same as pressing v to color pick so that. If you have a hotkey list I can edit I didn't find it and then I saw that you can bind hotkeys on the different tools when you mouseover. where do I edit them? Maybe preferences? No. but wait this surely has hotkey rebinding. If it were up to me I would use X for symmetry and s for picking, used to s from blender. ![]() Overall the painting experience was very good, it feels good to paint and while V isn't exactly the gold standard of pick color hotkeys it works. Most simpler scene setups for handpainting use that sort and not image based lighting! And when it comes to panorama I would greatly appreciate a secondary model that allows straight up a lightsource with angle and strength, shadow settings hard / soft shadows and strength + environment lighting as a hdr pickable color. There should really be a shader panel where you can set this stuff up a little bit more individually and decide what kind of lighting reflection glossiness models you want. like what shading model is that? I don't know but I do know it has reflections. They certainly don't reflect how my models look in unreal4 and handpainted. Gotta be frank about the three top shading modes though. I am not a big fan of image based lighting but since there is flat shade mode and greyscale panorama this makes things a lot easier. Maybe even put in sensible defaults like 4k, 1440p 1080p as selectable options instead of small and so on since those words don't mean much when auto doesn't even tell me what the hell was picked.Īlright, finally I get to pick one of the demo scenes and play around with it. Big plus but I think it would be more sensible to have a ui scale slider, I wasn't expecting font size to adjust the whole ui and many others won't be either. Another few seconds to pick a new ui font that isn't so pixelated and more readable and yay its much better than the last time I used 3D coat 4.x and there was no way around the ui feeling like it's from 2000. Digging around in the options and adjusting the font size to small made everything crisp and the window sizes all sensible. Big, blurry interface barely any viewport. I am using a 1440p display and the "auto" font setting made everything as big as possible apparently. Installation went smoothly, showing an option to start one specific version of 3d coat seems weird since you removed the other rendering mode anyways. Installation and Starting: The UI Scale Mystery And since its more of a complete thing and I like your product I am making this post. I have no idea where to post suggestions, feedback or bugs really. Most pinned posts make it look like the forums might be dead because they are so old, some releases have their own posts. I am posting this here because frankly your forums are a mess. So what's important to me is that very fundamental painting works and color picking, blending and such. ![]() My main style is handpainted 3d art and I am not really using normal mapping and most of the time not even roughness. So I gave it a shot since I always liked the brush engine supplied and lots of the actual painting features. 3D Coat Textura's existence does seem to confirm that there are more people like me. Sooo yea I have used 3D Coat before and found it's focus to be too broad since it tries to do so many things that I have other, well working solutions for and I am only interested in painting my models.
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